Modele 3D Cargo

Odkryj modele 3D cargo wygenerowane za pomocą Meshy. Dostępne do darmowego pobrania.

3D model for chibi style poor muscle warrior standing in a game ready T-Pose with hands away from the body. wearing a ripped shirt and short cotton camisole, short neon cargo pants with white belt, ripped stockings and boots. detailed textures, a confident, determined expression. realistic human anatomy, realistic face depth, realistic skin with cool tattoos. standing in a wide UE5 T-Pose3D model for chibi style poor muscle warrior standing in a game ready T-Pose with hands away from the body. wearing a ripped shirt and short cotton camisole, short neon cargo pants with white belt, ripped stockings and boots. detailed textures, a confident, determined expression. realistic human anatomy, realistic face depth, realistic skin with cool tattoos. standing in a wide UE5 T-Pose
Tekst do 3D
f.m.ultrasapien
5 dni temu
3D model for Bodybuilder in Cargo Pants - euro273D model for Bodybuilder in Cargo Pants - euro27
Obraz do 3D
2 tygodnie temu
3D model for Rusty Cargo Container3D model for Rusty Cargo Container
Obraz do 3D
2 tygodnie temu
3D model for зил3D model for зил
Tekst do 3D
2 tygodnie temu
3D model for Wooden Crate in Warehouse3D model for Wooden Crate in Warehouse
Obraz do 3D
3 tygodnie temu
3D model for Ammo Box3D model for Ammo Box
Obraz do 3D
3 tygodnie temu
3D model for Wooden Fish Crate3D model for Wooden Fish Crate
Obraz do 3D
proOga
3 tygodnie temu
3D model for cargo pile", "covered goods", "merchant supplies", "market prop", "desert environment
An irregular pile of boxes and bags is covered by a large piece of worn, dusty burlap. The vague shapes of the merchandise can be seen beneath the burlap.3D model for cargo pile", "covered goods", "merchant supplies", "market prop", "desert environment
An irregular pile of boxes and bags is covered by a large piece of worn, dusty burlap. The vague shapes of the merchandise can be seen beneath the burlap.
Tekst do 3D
3 tygodnie temu
3D model for Desert Cargo Crate3D model for Desert Cargo Crate
Obraz do 3D
4 tygodnie temu
3D model for Heavy Duty Transporter3D model for Heavy Duty Transporter
Obraz do 3D
4 tygodnie temu
3D model for Heavy Duty Transporter3D model for Heavy Duty Transporter
Obraz do 3D
4 tygodnie temu
3D model for Blue Wooden Pallet3D model for Blue Wooden Pallet
Obraz do 3D
f.m.ultrasapien
4 tygodnie temu
3D model for Bombombini Gussini, an big cargo plane with realistic goose head and large goose wings, two big jet engines under them and big orange goose feet, and an airplane tail, meme, good quality, good symethry, good mesh3D model for Bombombini Gussini, an big cargo plane with realistic goose head and large goose wings, two big jet engines under them and big orange goose feet, and an airplane tail, meme, good quality, good symethry, good mesh
Tekst do 3D
1 miesiąc temu
3D model for Container Cube3D model for Container Cube
Obraz do 3D
f.m.ultrasapien
1 miesiąc temu
3D model for {
  "Object": "old Go workspace dune buggy",
  "Material": "rusty steel, rubber, and terminal glass",
  "Shape/Form": "buggy frame with a cargo rack holding $GOPATH crates, and pipes spewing build logs",
  "Color Scheme": "CLI green, dusty gray, and faded Go blue",
  "Texture Details": "rusted frame, ASCII log patterns, crate scratches",
  "Style": "realistic",
  "Environment/Use Context": "racing through a deprecated pipeline wasteland",
  "Reference Models": "inspired by Go's pre-module era and dusty build systems"
}
3D model for {
  "Object": "old Go workspace dune buggy",
  "Material": "rusty steel, rubber, and terminal glass",
  "Shape/Form": "buggy frame with a cargo rack holding $GOPATH crates, and pipes spewing build logs",
  "Color Scheme": "CLI green, dusty gray, and faded Go blue",
  "Texture Details": "rusted frame, ASCII log patterns, crate scratches",
  "Style": "realistic",
  "Environment/Use Context": "racing through a deprecated pipeline wasteland",
  "Reference Models": "inspired by Go's pre-module era and dusty build systems"
}
Tekst do 3D
codiejanderson
1 miesiąc temu
3D model for {
  "Object": "old Go workspace dune buggy",
  "Material": "rusty steel, rubber, and terminal glass",
  "Shape/Form": "buggy frame with a cargo rack holding $GOPATH crates, and pipes spewing build logs",
  "Color Scheme": "CLI green, dusty gray, and faded Go blue",
  "Texture Details": "rusted frame, ASCII log patterns, crate scratches",
  "Style": "realistic",
  "Environment/Use Context": "racing through a deprecated pipeline wasteland",
  "Reference Models": "inspired by Go's pre-module era and dusty build systems"
}
3D model for {
  "Object": "old Go workspace dune buggy",
  "Material": "rusty steel, rubber, and terminal glass",
  "Shape/Form": "buggy frame with a cargo rack holding $GOPATH crates, and pipes spewing build logs",
  "Color Scheme": "CLI green, dusty gray, and faded Go blue",
  "Texture Details": "rusted frame, ASCII log patterns, crate scratches",
  "Style": "realistic",
  "Environment/Use Context": "racing through a deprecated pipeline wasteland",
  "Reference Models": "inspired by Go's pre-module era and dusty build systems"
}
Tekst do 3D
codiejanderson
1 miesiąc temu
3D model for {
  "Object": "old Go workspace dune buggy",
  "Material": "rusty steel, rubber, and terminal glass",
  "Shape/Form": "buggy frame with a cargo rack holding $GOPATH crates, and pipes spewing build logs",
  "Color Scheme": "CLI green, dusty gray, and faded Go blue",
  "Texture Details": "rusted frame, ASCII log patterns, crate scratches",
  "Style": "realistic",
  "Environment/Use Context": "racing through a deprecated pipeline wasteland",
  "Reference Models": "inspired by Go's pre-module era and dusty build systems"
}
3D model for {
  "Object": "old Go workspace dune buggy",
  "Material": "rusty steel, rubber, and terminal glass",
  "Shape/Form": "buggy frame with a cargo rack holding $GOPATH crates, and pipes spewing build logs",
  "Color Scheme": "CLI green, dusty gray, and faded Go blue",
  "Texture Details": "rusted frame, ASCII log patterns, crate scratches",
  "Style": "realistic",
  "Environment/Use Context": "racing through a deprecated pipeline wasteland",
  "Reference Models": "inspired by Go's pre-module era and dusty build systems"
}
Tekst do 3D
codiejanderson
1 miesiąc temu
3D model for {
  "Object": "3D asset crate delivery hovertruck",
  "Material": "wood, metal bands, and digital crate glow",
  "Shape/Form": "boxy cargo van with giant export arrow on the roof and UI tag decals",
  "Color Scheme": "wood brown, export blue, and glow green accents",
  "Texture Details": "woodgrain with barcode labels, glowing handles, and scratched export panels",
  "Style": "stylized",
  "Environment/Use Context": "floating through an asset warehouse level, dodging poly count traps",
  "Reference Models": "Sketchfab delivery bot crossed with Unreal asset packs"
}
3D model for {
  "Object": "3D asset crate delivery hovertruck",
  "Material": "wood, metal bands, and digital crate glow",
  "Shape/Form": "boxy cargo van with giant export arrow on the roof and UI tag decals",
  "Color Scheme": "wood brown, export blue, and glow green accents",
  "Texture Details": "woodgrain with barcode labels, glowing handles, and scratched export panels",
  "Style": "stylized",
  "Environment/Use Context": "floating through an asset warehouse level, dodging poly count traps",
  "Reference Models": "Sketchfab delivery bot crossed with Unreal asset packs"
}
Tekst do 3D
codiejanderson
1 miesiąc temu
3D model for {
  "Object": "old Go workspace dune buggy",
  "Material": "rusty steel, rubber, and terminal glass",
  "Shape/Form": "buggy frame with a cargo rack holding $GOPATH crates, and pipes spewing build logs",
  "Color Scheme": "CLI green, dusty gray, and faded Go blue",
  "Texture Details": "rusted frame, ASCII log patterns, crate scratches",
  "Style": "realistic",
  "Environment/Use Context": "racing through a deprecated pipeline wasteland",
  "Reference Models": "inspired by Go's pre-module era and dusty build systems"
}
3D model for {
  "Object": "old Go workspace dune buggy",
  "Material": "rusty steel, rubber, and terminal glass",
  "Shape/Form": "buggy frame with a cargo rack holding $GOPATH crates, and pipes spewing build logs",
  "Color Scheme": "CLI green, dusty gray, and faded Go blue",
  "Texture Details": "rusted frame, ASCII log patterns, crate scratches",
  "Style": "realistic",
  "Environment/Use Context": "racing through a deprecated pipeline wasteland",
  "Reference Models": "inspired by Go's pre-module era and dusty build systems"
}
Tekst do 3D
codiejanderson
1 miesiąc temu
3D model for {
  "Object": "old Go workspace dune buggy",
  "Material": "rusty steel, rubber, and terminal glass",
  "Shape/Form": "buggy frame with a cargo rack holding $GOPATH crates, and pipes spewing build logs",
  "Color Scheme": "CLI green, dusty gray, and faded Go blue",
  "Texture Details": "rusted frame, ASCII log patterns, crate scratches",
  "Style": "realistic",
  "Environment/Use Context": "racing through a deprecated pipeline wasteland",
  "Reference Models": "inspired by Go's pre-module era and dusty build systems"
}
3D model for {
  "Object": "old Go workspace dune buggy",
  "Material": "rusty steel, rubber, and terminal glass",
  "Shape/Form": "buggy frame with a cargo rack holding $GOPATH crates, and pipes spewing build logs",
  "Color Scheme": "CLI green, dusty gray, and faded Go blue",
  "Texture Details": "rusted frame, ASCII log patterns, crate scratches",
  "Style": "realistic",
  "Environment/Use Context": "racing through a deprecated pipeline wasteland",
  "Reference Models": "inspired by Go's pre-module era and dusty build systems"
}
Tekst do 3D
codiejanderson
1 miesiąc temu
3D model for {
  "Object": "old Go workspace dune buggy",
  "Material": "rusty steel, rubber, and terminal glass",
  "Shape/Form": "buggy frame with a cargo rack holding $GOPATH crates, and pipes spewing build logs",
  "Color Scheme": "CLI green, dusty gray, and faded Go blue",
  "Texture Details": "rusted frame, ASCII log patterns, crate scratches",
  "Style": "realistic",
  "Environment/Use Context": "racing through a deprecated pipeline wasteland",
  "Reference Models": "inspired by Go's pre-module era and dusty build systems"
}
3D model for {
  "Object": "old Go workspace dune buggy",
  "Material": "rusty steel, rubber, and terminal glass",
  "Shape/Form": "buggy frame with a cargo rack holding $GOPATH crates, and pipes spewing build logs",
  "Color Scheme": "CLI green, dusty gray, and faded Go blue",
  "Texture Details": "rusted frame, ASCII log patterns, crate scratches",
  "Style": "realistic",
  "Environment/Use Context": "racing through a deprecated pipeline wasteland",
  "Reference Models": "inspired by Go's pre-module era and dusty build systems"
}
Tekst do 3D
codiejanderson
1 miesiąc temu
3D model for {
  "Object": "3D asset crate delivery hovertruck",
  "Material": "wood, metal bands, and digital crate glow",
  "Shape/Form": "boxy cargo van with giant export arrow on the roof and UI tag decals",
  "Color Scheme": "wood brown, export blue, and glow green accents",
  "Texture Details": "woodgrain with barcode labels, glowing handles, and scratched export panels",
  "Style": "stylized",
  "Environment/Use Context": "floating through an asset warehouse level, dodging poly count traps",
  "Reference Models": "Sketchfab delivery bot crossed with Unreal asset packs"
}
3D model for {
  "Object": "3D asset crate delivery hovertruck",
  "Material": "wood, metal bands, and digital crate glow",
  "Shape/Form": "boxy cargo van with giant export arrow on the roof and UI tag decals",
  "Color Scheme": "wood brown, export blue, and glow green accents",
  "Texture Details": "woodgrain with barcode labels, glowing handles, and scratched export panels",
  "Style": "stylized",
  "Environment/Use Context": "floating through an asset warehouse level, dodging poly count traps",
  "Reference Models": "Sketchfab delivery bot crossed with Unreal asset packs"
}
Tekst do 3D
codiejanderson
1 miesiąc temu
3D model for {
  "Object": "3D asset crate delivery hovertruck",
  "Material": "wood, metal bands, and digital crate glow",
  "Shape/Form": "boxy cargo van with giant export arrow on the roof and UI tag decals",
  "Color Scheme": "wood brown, export blue, and glow green accents",
  "Texture Details": "woodgrain with barcode labels, glowing handles, and scratched export panels",
  "Style": "stylized",
  "Environment/Use Context": "floating through an asset warehouse level, dodging poly count traps",
  "Reference Models": "Sketchfab delivery bot crossed with Unreal asset packs"
}
3D model for {
  "Object": "3D asset crate delivery hovertruck",
  "Material": "wood, metal bands, and digital crate glow",
  "Shape/Form": "boxy cargo van with giant export arrow on the roof and UI tag decals",
  "Color Scheme": "wood brown, export blue, and glow green accents",
  "Texture Details": "woodgrain with barcode labels, glowing handles, and scratched export panels",
  "Style": "stylized",
  "Environment/Use Context": "floating through an asset warehouse level, dodging poly count traps",
  "Reference Models": "Sketchfab delivery bot crossed with Unreal asset packs"
}
Tekst do 3D
codiejanderson
1 miesiąc temu
3D model for Ein Hafenpier mit typischen Designelementen zum Anlegen von Containerschiffen.3D model for Ein Hafenpier mit typischen Designelementen zum Anlegen von Containerschiffen.
Tekst do 3D
1 miesiąc temu