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Model 3D Decay

Terokai model 3D decay yang dijana dengan Meshy. Boleh dimuat turun secara percuma.

3D model for generate an interior of an old WW2 bunker that looks worn out.3D model for generate an interior of an old WW2 bunker that looks worn out.
Teks kepada 3D
3D model for Ancient Temple Ruins3D model for Ancient Temple Ruins
Imej kepada 3D
3D model for A giant kaiju zombie firefly with a large mushroom burst through its head after eating its brain and controlling its mind. with small mushrooms and moss, bioluminescent plasma putrid puss color, dripping, in attack, extremely details, high resolution texture, Unreal Engine 5, epic-games, NVIDIA 8k textures, closed wings, foaming orifices',3D model for A giant kaiju zombie firefly with a large mushroom burst through its head after eating its brain and controlling its mind. with small mushrooms and moss, bioluminescent plasma putrid puss color, dripping, in attack, extremely details, high resolution texture, Unreal Engine 5, epic-games, NVIDIA 8k textures, closed wings, foaming orifices',
Teks kepada 3D
MI
MittieRose
2 weeks ago
3D model for broken favela door
3D model for broken favela door
Teks kepada 3D
ME
megaonur212
2 weeks ago
3D model for Post-Apocalyptic Art3D model for Post-Apocalyptic Art
Teks kepada 3D
DE
dedahi1613
2 weeks ago
3D model for Overturned bento boxes A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Overturned bento boxes A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
3 weeks ago
3D model for Vines wrapping around signage
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Vines wrapping around signage
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
3 weeks ago
3D model for Tree roots breaking through pavement
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Tree roots breaking through pavement
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
3 weeks ago
3D model for Tree roots breaking through pavement
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Tree roots breaking through pavement
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
3 weeks ago
3D model for Tatami mats partially rotting or burned through

 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Tatami mats partially rotting or burned through

 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
3 weeks ago
3D model for A wooden chest without a lock A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for A wooden chest without a lock A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
3 weeks ago
3D model for Apocalyptic Stroll3D model for Apocalyptic Stroll
Imej kepada 3D
17
17399527503
3 weeks ago
3D model for Fence entrance archway A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Fence entrance archway A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
3 weeks ago
3D model for Fence Entrance with vines A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
3D model for Fence Entrance with vines A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
3 weeks ago
3D model for Train station perron3D model for Train station perron
Pengekstrakan AI
AI
ai
3 weeks ago
3D model for Outside wall lamp A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Outside wall lamp A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
4 weeks ago
3D model for a skull overgrown with white flowers and green weeds sitting in the middle of a construction site. the skull is the thing being constructed3D model for a skull overgrown with white flowers and green weeds sitting in the middle of a construction site. the skull is the thing being constructed
Teks kepada 3D
SC
Scar
4 weeks ago
3D model for make a tall abandoned building overrun with flowers and weeds3D model for make a tall abandoned building overrun with flowers and weeds
Teks kepada 3D
SC
Scar
4 weeks ago
3D model for make a tall abandoned building overrun with flowers and weeds3D model for make a tall abandoned building overrun with flowers and weeds
Teks kepada 3D
SC
Scar
4 weeks ago
3D model for Moss-covered rooftops  A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Moss-covered rooftops  A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
3 weeks ago
3D model for Moss-covered rooftops  A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Moss-covered rooftops  A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
3 weeks ago
3D model for Abandoned pachinko machines with cracked glass  A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Abandoned pachinko machines with cracked glass  A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
3 weeks ago
3D model for Tree roots breaking through pavement
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Tree roots breaking through pavement
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
3 weeks ago
3D model for Vines wrapping around signage
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Vines wrapping around signage
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
3 weeks ago