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Model 3D Decay

Terokai model 3D decay yang dijana dengan Meshy. Boleh dimuat turun secara percuma.

3D model for Overturned bento boxes A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Overturned bento boxes A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for Tree roots breaking through pavement
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Tree roots breaking through pavement
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for Fence entrance archway A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Fence entrance archway A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
2 days ago
3D model for Fence Entrance with vines A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
3D model for Fence Entrance with vines A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
2 days ago
3D model for Post-Apocalyptic Art3D model for Post-Apocalyptic Art
Teks kepada 3D
DE
dedahi1613
11 hours ago
3D model for Vines wrapping around signage
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Vines wrapping around signage
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for Tree roots breaking through pavement
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Tree roots breaking through pavement
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for Tatami mats partially rotting or burned through

 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Tatami mats partially rotting or burned through

 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for A wooden chest without a lock A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for A wooden chest without a lock A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for Apocalyptic Stroll3D model for Apocalyptic Stroll
Imej kepada 3D
17
17399527503
2 days ago
3D model for Train station perron3D model for Train station perron
Pengekstrakan AI
AI
ai
2 days ago
3D model for Moss-covered rooftops  A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Moss-covered rooftops  A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for Moss-covered rooftops  A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Moss-covered rooftops  A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for Abandoned pachinko machines with cracked glass  A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Abandoned pachinko machines with cracked glass  A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for Tree roots breaking through pavement
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Tree roots breaking through pavement
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for Vines wrapping around signage
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Vines wrapping around signage
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for Vines wrapping around signage
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Vines wrapping around signage
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for Shōji screens
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Shōji screens
 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for Tatami mats partially rotting or burned through

 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Tatami mats partially rotting or burned through

 A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for A wooden chest A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for A wooden chest A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 day ago
3D model for Zen Living Space3D model for Zen Living Space
Imej kepada 3D
AI
ai
2 days ago
3D model for Outside wall lamp A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Outside wall lamp A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 week ago
3D model for Vending Machine. A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Vending Machine. A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 week ago
3D model for Outside wall lamp A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.3D model for Outside wall lamp A dark, atmospheric visual style for a game set in a dystopian, post-apocalyptic version of urban Japan. The world is quiet and haunting, inspired by Japanese ghost stories and folklore. Streets are narrow and shadowed, with crumbling buildings made of aged wood and concrete. Architecture shows signs of decay—shattered windows, peeling paint, moss-covered walls, and tangled vines reclaiming the structures. Environments are cluttered with forgotten objects: broken crates, old signage, cracked pavement, and scattered debris.
Teks kepada 3D
AI
ai
1 week ago