Tau 3D 모델

Meshy로 생성된 tau 3D 모델을 탐색해보세요. 무료 다운로드 가능합니다.

3D model for Precision engineered Tau sea-tank, polished for feature animation. Seamless construction with crisp silhouette readability, distinct material, optimized edge flow. Strong form language with structured ablative armor, twin-barrel main cannon, hovercraft aquatic fusion near-future design. Beveled hard edges for light catching, battle-optimized proportions. Sharp hard surface modeling—watertight game-ready Games_Workshop USDZ. High-fidelity sculpt with clean primary, secondary, tertiary forms.3D model for Precision engineered Tau sea-tank, polished for feature animation. Seamless construction with crisp silhouette readability, distinct material, optimized edge flow. Strong form language with structured ablative armor, twin-barrel main cannon, hovercraft aquatic fusion near-future design. Beveled hard edges for light catching, battle-optimized proportions. Sharp hard surface modeling—watertight game-ready Games_Workshop USDZ. High-fidelity sculpt with clean primary, secondary, tertiary forms.
1 주 전
6
3D model for Tau AX39 Sunshark Bomber3D model for Tau AX39 Sunshark Bomber
1 주 전
3
3D model for Games_Workshop USDZ: precision-engineered Tau themed coffee mug, production ergonomics. Rigid construct, kitbash pick, crisp silhouette readability, distinct material separation, FDM-ready watertight topology. Officer rank, iconic style, futuristic aesthetic. Masterpiece, chamfered edge discipline, light-catching form, optimized usability, high-tension mechanical Boolean-cut hard surface modeling. Subdivision-ready, clean primary+secondary+tertiary forms. Game-ready, tessellation-optimized UVs3D model for Games_Workshop USDZ: precision-engineered Tau themed coffee mug, production ergonomics. Rigid construct, kitbash pick, crisp silhouette readability, distinct material separation, FDM-ready watertight topology. Officer rank, iconic style, futuristic aesthetic. Masterpiece, chamfered edge discipline, light-catching form, optimized usability, high-tension mechanical Boolean-cut hard surface modeling. Subdivision-ready, clean primary+secondary+tertiary forms. Game-ready, tessellation-optimized UVs
1 주 전
4