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Topology
Quad

"A low-poly fighter character designed in PlayStation 1 style, featuring blocky geometry and rough pixelated textures. The model has a 256x256 or lower resolution texture mapped onto its surfaces, with visible seams and jagged edges. The shading is flat or Gouraud-style, with minimal lighting effects. Textures appear grainy, slightly blurry, and compressed, as if from an old CRT screen. Color banding and dithering effects are present for a true retro aesthetic.

"A low-poly fighter character designed in PlayStation 1 style, featuring blocky geometry and rough pixelated textures. The model has a 256x256 or lower resolution texture mapped onto its surfaces, with visible seams and jagged edges. The shading is flat or Gouraud-style, with minimal lighting effects. Textures appear grainy, slightly blurry, and compressed, as if from an old CRT screen. Color banding and dithering effects are present for a true retro aesthetic.

Tạo

Mô hình nhắc nhở

"A low-poly fighter character designed in PlayStation 1 style, featuring blocky geometry and rough pixelated textures. The model has a 256x256 or lower resolution texture mapped onto its surfaces, with visible seams and jagged edges. The shading is flat or Gouraud-style, with minimal lighting effects. Textures appear grainy, slightly blurry, and compressed, as if from an old CRT screen. Color banding and dithering effects are present for a true retro aesthetic.

Lời nhắc kết cấu

"A low-poly fighter character Terry Bogard designed in PlayStation 1 style, featuring blocky geometry and rough pixelated textures. The model has a 256x256 or lower resolution texture mapped onto its surfaces, with visible seams and jagged edges. The shading is flat or Gouraud-style, with minimal lighting effects. Textures appear grainy, slightly blurry, and compressed, as if from an old CRT screen. Color banding and dithering effects are present for a true retro aesthetic.

Mẫu hạt giống

1599095783

Hạt Kết Cấu

1739910054

Mô hình AI

Meshy-4

Giấy phép

CC0