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[Canada] Object: Lighthouse encapsulated inside a massive floating ice crystal Material: Frosted ice, steel, and glowing blue crystal Shape/Form: Classic cylindrical lighthouse trapped within an angular jagged ice prism Color Scheme: Pale blues, whites, silver accents, soft internal glows Texture Details: Smooth frozen surfaces with natural cracks and frosted textures Style: Stylized realistic (slightly fantastical but believable) Environment/Use Context (optional): Rocky coastline of Newfoundland during twilight Reference Models (optional): Inspired by Peggy’s Cove Lighthouse and glacial icebergs #AroundTheWorld#

2 ay önce
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[Canada] Object: Lighthouse encapsulated inside a massive floating ice crystal Material: Frosted ice, steel, and glowing blue crystal Shape/Form: Classic cylindrical lighthouse trapped within an angular jagged ice prism Color Scheme: Pale blues, whites, silver accents, soft internal glows Texture Details: Smooth frozen surfaces with natural cracks and frosted textures Style: Stylized realistic (slightly fantastical but believable) Environment/Use Context (optional): Rocky coastline of Newfoundland during twilight Reference Models (optional): Inspired by Peggy’s Cove Lighthouse and glacial icebergs #AroundTheWorld#
Model Tohumu
1745596961
Doku Tohumu
464486390
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@codiejanderson tarafından daha fazlası
showcase
Evil, #arch#

1 gün önce

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

1 gün önce

showcase
Evil, #arch#

3 gün önce

showcase
Evil, #arch#

3 gün önce

showcase
Evil, #arch#

3 gün önce

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

3 gün önce

showcase
Evil, #arch#

3 gün önce

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

3 gün önce