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"A futuristic ChronoForge sword with a sleek, high-tech design. The blade is made of translucent crystalline metal with a glowing blue energy core pulsing through intricate engravings. The hilt is crafted from black carbon-fiber with gold circuitry inlays, and an embedded time-shift mechanism emitting a faint luminescent aura. The pommel features a rotating chrono-dial with an animated clockwork mechanism. , #ChronoForgeWeapon#

5 ay önce
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"A futuristic ChronoForge sword with a sleek, high-tech design. The blade is made of translucent crystalline metal with a glowing blue energy core pulsing through intricate engravings. The hilt is crafted from black carbon-fiber with gold circuitry inlays, and an embedded time-shift mechanism emitting a faint luminescent aura. The pommel features a rotating chrono-dial with an animated clockwork mechanism. , #ChronoForgeWeapon#
Model Tohumu
1737830880
Doku Tohumu
755460457
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@codiejanderson tarafından daha fazlası
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Evil, #arch#

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"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

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Evil, #arch#

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"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

1 gün önce

showcase
Evil, #arch#

3 gün önce

showcase
Evil, #arch#

3 gün önce

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

3 gün önce

showcase
Evil, #arch#

3 gün önce