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The Toast Blaster 🌀 Description: A sci-fi ray gun that fires superheated toast! The barrel glows red before each shot, and toasted bread slices fly out with a dramatic “DING!” sound. Makes enemies extra crispy. 📏 Size & Shape: Chunky, cartoonish ray gun with an exaggerated toaster barrel. 🎨 Colors & Materials: Bright orange, glowing yellow, shiny chrome body. ✨ Additional Features: Occasionally releases steam like a real toaster., #ChronoForgeWeapon#

5 เดือนที่ผ่านมา
พร้อมท์
The Toast Blaster 🌀 Description: A sci-fi ray gun that fires superheated toast! The barrel glows red before each shot, and toasted bread slices fly out with a dramatic “DING!” sound. Makes enemies extra crispy. 📏 Size & Shape: Chunky, cartoonish ray gun with an exaggerated toaster barrel. 🎨 Colors & Materials: Bright orange, glowing yellow, shiny chrome body. ✨ Additional Features: Occasionally releases steam like a real toaster., #ChronoForgeWeapon#
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เพิ่มเติมโดย @codiejanderson
showcase
Evil, #arch#

3 วันที่ผ่านมา

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

3 วันที่ผ่านมา

showcase
Evil, #arch#

4 วันที่ผ่านมา

showcase
Evil, #arch#

4 วันที่ผ่านมา

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

4 วันที่ผ่านมา

showcase
Evil, #arch#

4 วันที่ผ่านมา

showcase
Evil, #arch#

4 วันที่ผ่านมา

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

4 วันที่ผ่านมา