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Lava Dragon Object: Volcanic fire dragon Material: Hardened magma scales and molten veins Shape/Form: Massive, winged reptilian creature with spiked tail Color Scheme: Charcoal black body with glowing red cracks Texture Details: Cracked rocky skin with glowing lava effects Style: Realistic Environment/Use Context (optional): Soaring above erupting volcanoes Reference Models (optional): Inspired by Game of Thrones Drogon mixed with Monster Hunter beasts
2 เดือนที่ผ่านมา
พร้อมท์
Lava Dragon
Object: Volcanic fire dragon
Material: Hardened magma scales and molten veins
Shape/Form: Massive, winged reptilian creature with spiked tail
Color Scheme: Charcoal black body with glowing red cracks
Texture Details: Cracked rocky skin with glowing lava effects
Style: Realistic
Environment/Use Context (optional): Soaring above erupting volcanoes
Reference Models (optional): Inspired by Game of Thrones Drogon mixed with Monster Hunter beasts
โมเดลซีด
1745825470
เมล็ดพื้นผิว
155448579
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เพิ่มเติมโดย @codiejanderson

Evil, #arch#
2 วันที่ผ่านมา

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
2 วันที่ผ่านมา

Evil, #arch#
3 วันที่ผ่านมา

Evil, #arch#
3 วันที่ผ่านมา

Evil, #arch#
3 วันที่ผ่านมา

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
3 วันที่ผ่านมา

Evil, #arch#
3 วันที่ผ่านมา

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
3 วันที่ผ่านมา