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Generate a stylized, very low-poly palm tree (target: ~1,000 polygons) with a simple, slightly curved trunk composed of stacked, chunky bark segments. The foliage should consist of only 5–7 oversized palm leaves—broad, exaggerated, and wavy—radiating outward. Each leaf should be a single flat mesh with minimal geometry. Use hand-painted textures with bold, visible brush strokes and high color saturation. Prioritize clear silhouette and readability from a distance for mobile game use.

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พร้อมท์
Generate a stylized, very low-poly palm tree (target: ~1,000 polygons) with a simple, slightly curved trunk composed of stacked, chunky bark segments. The foliage should consist of only 5–7 oversized palm leaves—broad, exaggerated, and wavy—radiating outward. Each leaf should be a single flat mesh with minimal geometry. Use hand-painted textures with bold, visible brush strokes and high color saturation. Prioritize clear silhouette and readability from a distance for mobile game use.
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1092470636
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1190132124