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codiejanderson
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Subject: food kiosk. Style: A fusion of cyberpunk 2077 aesthetics and Scandinavian minimalist design. Material: Matte metal with neon highlights, natural wood accents, and frosted glass panels. Details: Compact structure with modular design, illuminated holographic menu, sleek food prep stations, integrated AI order terminals, minimalist benches, and ambient neon lighting. Purpose: Functional street kiosk model for futuristic city environments in gaming or VR.

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6 месяцев назад
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Subject: food kiosk. Style: A fusion of cyberpunk 2077 aesthetics and Scandinavian minimalist design. Material: Matte metal with neon highlights, natural wood accents, and frosted glass panels. Details: Compact structure with modular design, illuminated holographic menu, sleek food prep stations, integrated AI order terminals, minimalist benches, and ambient neon lighting. Purpose: Functional street kiosk model for futuristic city environments in gaming or VR.
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Evil, #arch#

4 дня назад

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

4 дня назад

showcase
Evil, #arch#

5 дней назад

showcase
Evil, #arch#

5 дней назад

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

5 дней назад

showcase
Evil, #arch#

5 дней назад

showcase
Evil, #arch#

5 дней назад

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

5 дней назад