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Subject: food kiosk. Style: A fusion of cyberpunk 2077 aesthetics and Scandinavian minimalist design. Material: Matte metal with neon highlights, natural wood accents, and frosted glass panels. Details: Compact structure with modular design, illuminated holographic menu, sleek food prep stations, integrated AI order terminals, minimalist benches, and ambient neon lighting. Purpose: Functional street kiosk model for futuristic city environments in gaming or VR.
CC0
6 месяцев назад
Быстрый
Subject: food kiosk.
Style: A fusion of cyberpunk 2077 aesthetics and Scandinavian minimalist design.
Material: Matte metal with neon highlights, natural wood accents, and frosted glass panels.
Details: Compact structure with modular design, illuminated holographic menu, sleek food prep stations, integrated AI order terminals, minimalist benches, and ambient neon lighting.
Purpose: Functional street kiosk model for futuristic city environments in gaming or VR.
Модельное семя
1735251774
Текстурное семя
508662303
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@codiejanderson: еще

Evil, #arch#
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"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
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Evil, #arch#
5 дней назад

Evil, #arch#
5 дней назад

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
5 дней назад

Evil, #arch#
5 дней назад

Evil, #arch#
5 дней назад

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
5 дней назад