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[Canada] The Beaver Throne Object: Grand throne shaped from thousands of interwoven twigs, driftwood, and glacial stones Material: Polished driftwood, frozen clay, woven reeds Shape/Form: Wide, organic structure resembling a giant beaver lodge but shaped into a regal throne Color Scheme: Natural wood browns, muted grays, icy highlights Texture Details: Rough wood textures, smooth polished driftstone surfaces Style: Tribal nature fantasy Environment/Use Context (optional): Sitting atop a frozen lake in Quebec during perpetual twilight Reference Models (optional): Inspired by indigenous lodge designs and medieval fantasy thrones #AroundTheWorld#
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2 месяца назад
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[Canada] The Beaver Throne
Object: Grand throne shaped from thousands of interwoven twigs, driftwood, and glacial stones
Material: Polished driftwood, frozen clay, woven reeds
Shape/Form: Wide, organic structure resembling a giant beaver lodge but shaped into a regal throne
Color Scheme: Natural wood browns, muted grays, icy highlights
Texture Details: Rough wood textures, smooth polished driftstone surfaces
Style: Tribal nature fantasy
Environment/Use Context (optional): Sitting atop a frozen lake in Quebec during perpetual twilight
Reference Models (optional): Inspired by indigenous lodge designs and medieval fantasy thrones #AroundTheWorld#
Модельное семя
140192789
Текстурное семя
1518028785
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@codiejanderson: еще

Evil, #arch#
4 дня назад

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
4 дня назад

Evil, #arch#
5 дней назад

Evil, #arch#
5 дней назад

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
5 дней назад

Evil, #arch#
5 дней назад

Evil, #arch#
5 дней назад

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
5 дней назад