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codiejanderson
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A futuristic faceless cyberpunk superhero AI with a sleek, armored exoskeleton. The body is composed of glowing neon circuits integrated into black metallic plating. The superhero wears a high-tech full body suit with holographic patterns shifting dynamically. The arms and legs have reinforced cybernetic enhancements, featuring intricate mechanical joints and plasma energy emitters. The overall stance is dynamic, exuding power and mystery, with subtle light reflections on the metallic surfaces.

5 месяцев назад
Быстрый
A futuristic faceless cyberpunk superhero AI with a sleek, armored exoskeleton. The body is composed of glowing neon circuits integrated into black metallic plating. The superhero wears a high-tech full body suit with holographic patterns shifting dynamically. The arms and legs have reinforced cybernetic enhancements, featuring intricate mechanical joints and plasma energy emitters. The overall stance is dynamic, exuding power and mystery, with subtle light reflections on the metallic surfaces.
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@codiejanderson: еще
showcase
Evil, #arch#

3 дня назад

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

3 дня назад

showcase
Evil, #arch#

5 дней назад

showcase
Evil, #arch#

5 дней назад

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

5 дней назад

showcase
Evil, #arch#

5 дней назад

showcase
Evil, #arch#

5 дней назад

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

5 дней назад