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Modele 3D Male

Odkryj modele 3D male wygenerowane za pomocą Meshy. Dostępne do darmowego pobrania.

3D model for 3D model of a Renaissance-style marble statue inspired by Michelangelo’s sculptures. The statue features a highly detailed male figure with realistic anatomy, standing in a contrapposto pose, partially draped in carved stone cloth. Made from polished white marble, with visible tool marks and natural aging on the surface. Includes high-resolution PBR textures: base color (marble), normal map for chisel detail, roughness map for surface variation, and ambient occlusion. Game-ready, clean UVs, optimized for use as a museum prop or dramatic environmental asset in historical or artistic scenes.3D model for 3D model of a Renaissance-style marble statue inspired by Michelangelo’s sculptures. The statue features a highly detailed male figure with realistic anatomy, standing in a contrapposto pose, partially draped in carved stone cloth. Made from polished white marble, with visible tool marks and natural aging on the surface. Includes high-resolution PBR textures: base color (marble), normal map for chisel detail, roughness map for surface variation, and ambient occlusion. Game-ready, clean UVs, optimized for use as a museum prop or dramatic environmental asset in historical or artistic scenes.
Tekst do 3D
FR
frandproductions
13 godzin temu
3D model for Warrior's Pride3D model for Warrior's Pride
Obraz do 3D
KA
kasiwize
24 godziny temu
3D model for Strength in Blue3D model for Strength in Blue
Obraz do 3D
TH
thorag3d
1 dzień temu
3D model for {
  "object": "Kato Ren",
  "material": "Worn leather jacket with hidden pockets, patched cargo pants, and fingerless gloves",
  "shape_form": "Short, wiry thief with a cocky grin, holding a grappling hook launcher and a data chip",
  "color_scheme": "Brown and tan with metallic silver accents",
  "texture_details": "Leather jacket with visible tears and patches; cargo pants with multiple straps and zippers; grappling hook with slightly rusted metal",
  "style": "4K anime with a gritty, street-punk aesthetic",
  "environment_use_context": ,
  "reference_models": [
    "Cyberpunk 2077's Jackie Welles",
    "Guardians of the Galaxy’s Rocket Raccoon",
    "Star Wars' Han Solo (Street Version)"
  ]
}
3D model for {
  "object": "Kato Ren",
  "material": "Worn leather jacket with hidden pockets, patched cargo pants, and fingerless gloves",
  "shape_form": "Short, wiry thief with a cocky grin, holding a grappling hook launcher and a data chip",
  "color_scheme": "Brown and tan with metallic silver accents",
  "texture_details": "Leather jacket with visible tears and patches; cargo pants with multiple straps and zippers; grappling hook with slightly rusted metal",
  "style": "4K anime with a gritty, street-punk aesthetic",
  "environment_use_context": ,
  "reference_models": [
    "Cyberpunk 2077's Jackie Welles",
    "Guardians of the Galaxy’s Rocket Raccoon",
    "Star Wars' Han Solo (Street Version)"
  ]
}
Tekst do 3D
3D model for Viking Warrior3D model for Viking Warrior
Obraz do 3D
3D model for Viking Warrior Resting3D model for Viking Warrior Resting
Obraz do 3D
3D model for Medieval Warrior3D model for Medieval Warrior
Obraz do 3D
MA
Matson
3 dni temu
3D model for Standing React Large From Back3D model for Standing React Large From Back
Teksturowanie AI
SO
sodochir
7 godzin temu
3D model for Warrior Elder3D model for Warrior Elder
Obraz do 3D
PY
pythonmaster1453
10 godzin temu
3D model for 3D photorealistic model of an aged Roman philosopher, around 70 years old, with a full beard, balding head, and solemn facial expression. He wears a traditional Roman toga, realistically draped over one shoulder, with soft cloth folds and historically accurate stitching. Skin shows signs of aging: wrinkles, slight sagging, and sun exposure. Accessories may include a scroll or stylus in hand, and leather sandals on his feet. High-poly model with PBR textures for skin, cloth, and marble accessories. Clean UVs, rigged and game-ready, optimized for Unreal Engine or Blender. Ideal for use in educational projects, historical reconstructions, or narrative storytelling in ancient Rome settings.3D model for 3D photorealistic model of an aged Roman philosopher, around 70 years old, with a full beard, balding head, and solemn facial expression. He wears a traditional Roman toga, realistically draped over one shoulder, with soft cloth folds and historically accurate stitching. Skin shows signs of aging: wrinkles, slight sagging, and sun exposure. Accessories may include a scroll or stylus in hand, and leather sandals on his feet. High-poly model with PBR textures for skin, cloth, and marble accessories. Clean UVs, rigged and game-ready, optimized for Unreal Engine or Blender. Ideal for use in educational projects, historical reconstructions, or narrative storytelling in ancient Rome settings.
Tekst do 3D
FR
frandproductions
11 godzin temu
3D model for 3D photorealistic model of a half-orc, half-human warrior in a standing frontal pose. The character has a tall, muscular frame with greenish-gray skin, orc-like features blended with human structure: slightly elongated jaw, protruding tusk, heavy brow, and human eyes. Wearing heavy battle armor made of blackened steel and worn leather, adorned with spikes, fur trims, and war trophies. Equipped with a large greatsword or battle axe strapped across his back or held in his hands. Facial expression is stern and intense, with a vertical scar and a braided beard. High-poly mesh with PBR textures (metal, leather, skin, dirt), clean UVs, game-ready and rigged, optimized for Unreal Engine or Blender. Ideal for dark fantasy or Tolkien-inspired worlds.3D model for 3D photorealistic model of a half-orc, half-human warrior in a standing frontal pose. The character has a tall, muscular frame with greenish-gray skin, orc-like features blended with human structure: slightly elongated jaw, protruding tusk, heavy brow, and human eyes. Wearing heavy battle armor made of blackened steel and worn leather, adorned with spikes, fur trims, and war trophies. Equipped with a large greatsword or battle axe strapped across his back or held in his hands. Facial expression is stern and intense, with a vertical scar and a braided beard. High-poly mesh with PBR textures (metal, leather, skin, dirt), clean UVs, game-ready and rigged, optimized for Unreal Engine or Blender. Ideal for dark fantasy or Tolkien-inspired worlds.
Tekst do 3D
FR
frandproductions
12 godzin temu
3D model for Kael Vox _The Runejack3D model for Kael Vox _The Runejack
Teksturowanie AI
TD
tditom
16 godzin temu
3D model for Adventurous Hero3D model for Adventurous Hero
Obraz do 3D
EM
emitroyes2020
17 godzin temu
3D model for Bodybuilder in Cargo Pants - euro273D model for Bodybuilder in Cargo Pants - euro27
Obraz do 3D
TH
thorag3d
18 godzin temu
3D model for Strength and Camaraderie3D model for Strength and Camaraderie
Obraz do 3D
TH
thorag3d
18 godzin temu
3D model for Bodybuilder in Shorts Euro293D model for Bodybuilder in Shorts Euro29
Obraz do 3D
TH
thorag3d
19 godzin temu
3D model for 3D model for
Obraz do 3D
EM
emitroyes2020
19 godzin temu
3D model for Strength Unleashed3D model for Strength Unleashed
Obraz do 3D
TH
thorag3d
1 dzień temu
3D model for Anatomy & Proportions:

Humanoid Standard: Most common. Understanding basic human anatomy is crucial even for stylized characters.

Variations: Different heights, builds (slim, muscular, heavy-set), ages.

Non-Humanoid: Creatures, robots, etc., will have unique anatomical considerations.

Base Mesh: Often, studios develop a good base mesh (or a few variations for male/female/different builds) that can be sculpted and adapted for various characters. This saves time and ensures consistency.

Facial Detail: For close-ups and dialogue, the face needs significant detail, good topology for expressions (blend shapes), and high-quality textures.

with sci-fi looking clothes and so guns in their hands3D model for Anatomy & Proportions:

Humanoid Standard: Most common. Understanding basic human anatomy is crucial even for stylized characters.

Variations: Different heights, builds (slim, muscular, heavy-set), ages.

Non-Humanoid: Creatures, robots, etc., will have unique anatomical considerations.

Base Mesh: Often, studios develop a good base mesh (or a few variations for male/female/different builds) that can be sculpted and adapted for various characters. This saves time and ensures consistency.

Facial Detail: For close-ups and dialogue, the face needs significant detail, good topology for expressions (blend shapes), and high-quality textures.

with sci-fi looking clothes and so guns in their hands
Tekst do 3D
MA
mariusestehappy
1 dzień temu
3D model for super man3D model for super man
Tekst do 3D
3D
3DMinisByChad
1 dzień temu
3D model for Axe Warrior3D model for Axe Warrior
Obraz do 3D
3D
3DMinisByChad
2 dni temu
3D model for Confidence in Black Leather3D model for Confidence in Black Leather
Obraz do 3D
3D model for Robin_viking3D model for Robin_viking
Teksturowanie AI
TD
tditom
2 dni temu
3D model for Ultra-detailed male zombie, gaunt frame, patchy grey-green flesh with torn sinew, exposed clavicle and ribs, desiccated veins, cracked yellow fingernails.  
Head tilted 5° forward, milky cataract eyes staring blankly, lips mostly rotted away revealing broken teeth; dried blood mottling cheeks.  
Tattered lumberjack flannel shirt (red-black plaid) hanging in shreds, missing left sleeve past elbow; oil-stained denim jeans torn at knees; one heavy work boot, other foot bare with exposed metatarsals.  .3D model for Ultra-detailed male zombie, gaunt frame, patchy grey-green flesh with torn sinew, exposed clavicle and ribs, desiccated veins, cracked yellow fingernails.  
Head tilted 5° forward, milky cataract eyes staring blankly, lips mostly rotted away revealing broken teeth; dried blood mottling cheeks.  
Tattered lumberjack flannel shirt (red-black plaid) hanging in shreds, missing left sleeve past elbow; oil-stained denim jeans torn at knees; one heavy work boot, other foot bare with exposed metatarsals.  .
Napisz do Voxela
TO
tomi
2 dni temu