Modele 3D Cube

Odkryj modele 3D cube wygenerowane za pomocą Meshy. Dostępne do darmowego pobrania.

3D model for {
  "object": "Arcane Data Cube",
  "material": "Weathered stone with embedded luminous circuits",
  "shape_form": "Perfect cube with etched runes and intricate, circuit-like patterns",
  "color_scheme": "Dark stone with silver circuitry and pulsing blue and violet accents",
  "texture_details": "Rough, cracked stone surface with faintly glowing, smooth metallic circuits",
  "style": "PBR with a mystical sci-fi aesthetic",
  "environment_use_context": "Resting on a pedestal in a dark, misty crypt surrounded by ancient artifacts and holographic projections",
  "reference_models": ["Ancient Tech Relic", "Mystical Data Core"]
}
3D model for {
  "object": "Arcane Data Cube",
  "material": "Weathered stone with embedded luminous circuits",
  "shape_form": "Perfect cube with etched runes and intricate, circuit-like patterns",
  "color_scheme": "Dark stone with silver circuitry and pulsing blue and violet accents",
  "texture_details": "Rough, cracked stone surface with faintly glowing, smooth metallic circuits",
  "style": "PBR with a mystical sci-fi aesthetic",
  "environment_use_context": "Resting on a pedestal in a dark, misty crypt surrounded by ancient artifacts and holographic projections",
  "reference_models": ["Ancient Tech Relic", "Mystical Data Core"]
}
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3D model for Mirage Castle):**  
- **Shape:**  
  - 20m x 20m sandstone cube (RGB 200,180,150) with 10m corner towers.  
  - Fake windows/doors carved 0.2m deep. Pink crystal layer (RGB 255,100,150) on surfaces.  
- **Tech:** Use **displacement maps** for carvings.  
3D model for Mirage Castle):**  
- **Shape:**  
  - 20m x 20m sandstone cube (RGB 200,180,150) with 10m corner towers.  
  - Fake windows/doors carved 0.2m deep. Pink crystal layer (RGB 255,100,150) on surfaces.  
- **Tech:** Use **displacement maps** for carvings.
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proOga
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3D model for friendly mascot character, low-poly cube body, semi-transparent faces, lime-green neon wire-frame edges, two glowing magenta LED eyes floating in front, symmetrical crystal-like polygon petals fanning from the back, ribbon-like flexible arms and legs, emissive PBR, vibrant cartoon style, clean quad-topology, 4 k texture, hero idle pose, no mouth, no photoreal realism, no extra props
Tekst do 3D
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codiejanderson
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3D model for friendly mascot character, low-poly cube body, semi-transparent faces, lime-green neon wire-frame edges, two glowing magenta LED eyes floating in front, symmetrical crystal-like polygon petals fanning from the back, ribbon-like flexible arms and legs, emissive PBR, vibrant cartoon style, clean quad-topology, 4 k texture, hero idle pose, no mouth, no photoreal realism, no extra props
3D model for friendly mascot character, low-poly cube body, semi-transparent faces, lime-green neon wire-frame edges, two glowing magenta LED eyes floating in front, symmetrical crystal-like polygon petals fanning from the back, ribbon-like flexible arms and legs, emissive PBR, vibrant cartoon style, clean quad-topology, 4 k texture, hero idle pose, no mouth, no photoreal realism, no extra props
Tekst do 3D
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codiejanderson
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3D model for friendly mascot character, low-poly cube body, semi-transparent faces, lime-green neon wire-frame edges, two glowing magenta LED eyes floating in front, symmetrical crystal-like polygon petals fanning from the back, ribbon-like flexible arms and legs, emissive PBR, vibrant cartoon style, clean quad-topology, 4 k texture, hero idle pose, no mouth, no photoreal realism, no extra props
3D model for friendly mascot character, low-poly cube body, semi-transparent faces, lime-green neon wire-frame edges, two glowing magenta LED eyes floating in front, symmetrical crystal-like polygon petals fanning from the back, ribbon-like flexible arms and legs, emissive PBR, vibrant cartoon style, clean quad-topology, 4 k texture, hero idle pose, no mouth, no photoreal realism, no extra props
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