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Subject: food kiosk. Style: A fusion of cyberpunk 2077 aesthetics and Scandinavian minimalist design. Material: Matte metal with neon highlights, natural wood accents, and frosted glass panels. Details: Compact structure with modular design, illuminated holographic menu, sleek food prep stations, integrated AI order terminals, minimalist benches, and ambient neon lighting. Purpose: Functional street kiosk model for futuristic city environments in gaming or VR.

CC0
6 months ago
Paksa
Subject: food kiosk. Style: A fusion of cyberpunk 2077 aesthetics and Scandinavian minimalist design. Material: Matte metal with neon highlights, natural wood accents, and frosted glass panels. Details: Compact structure with modular design, illuminated holographic menu, sleek food prep stations, integrated AI order terminals, minimalist benches, and ambient neon lighting. Purpose: Functional street kiosk model for futuristic city environments in gaming or VR.
Model Seed
1735251774
Butil ng Tekstura
508662303
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Higit pa ni @codiejanderson
showcase
Evil, #arch#

4 days ago

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

4 days ago

showcase
Evil, #arch#

5 days ago

showcase
Evil, #arch#

5 days ago

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

5 days ago

showcase
Evil, #arch#

5 days ago

showcase
Evil, #arch#

5 days ago

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

5 days ago

"I-download nang libre ang mga 3D model na nilikha gamit ang Meshy AI ni @codiejanderson"