texture-preview
Topologie
Quad Vierling

#game figure#, Create a highly detailed 3D zombie character in a T-pose. The model should feature realistic decay, exposed bones, torn flesh, and rotting textures. The skin should have a mix of wounds, scars, and open sores, with varying degrees of decomposition. The face should be expressive, with hollow eyes, sharp teeth, and a gruesome, undead appearance. Clothing should be tattered and worn. Ensure the model is optimized for animation with high-quality detailing

#game figure#, Create a highly detailed 3D zombie character in a T-pose. The model should feature realistic decay, exposed bones, torn flesh, and rotting textures. The skin should have a mix of wounds, scars, and open sores, with varying degrees of decomposition. The face should be expressive, with hollow eyes, sharp teeth, and a gruesome, undead appearance. Clothing should be tattered and worn. Ensure the model is optimized for animation with high-quality detailing

Generatie

Gepubliceerd 2 weken geleden

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Vraag

#game figure#, Create a highly detailed 3D zombie character in a T-pose. The model should feature realistic decay, exposed bones, torn flesh, and rotting textures. The skin should have a mix of wounds, scars, and open sores, with varying degrees of decomposition. The face should be expressive, with hollow eyes, sharp teeth, and a gruesome, undead appearance. Clothing should be tattered and worn. Ensure the model is optimized for animation with high-quality detailing

Model Zaad

268185812

Textuurzaad

937096546

AI-model

Meshy-4

Vergunning

CC0