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texture-preview
Topologie
Driehoek

a street with tall slender townhousees in the medival era, for game assets, many different buildings with small windows and banded wooden doors, Narrow, crooked row houses, three stories tall, crumbling wattle-and-daub, exposed beams, warped doors, shattered windows. Each building leans into the next, stitched together with salvaged wood, metal, and stone. Rusted pipes. spiked corners along the roofs, planscape torment architecture.

a street with tall slender townhousees in the medival era, for game assets, many different buildings with small windows and banded wooden doors, Narrow, crooked row houses, three stories tall, crumbling wattle-and-daub, exposed beams, warped doors, shattered windows. Each building leans into the next, stitched together with salvaged wood, metal, and stone. Rusted pipes.  spiked corners along the roofs, planscape torment architecture.

Generatie

Vraag

a street with tall slender townhousees in the medival era, for game assets, many different buildings with small windows and banded wooden doors, Narrow, crooked row houses, three stories tall, crumbling wattle-and-daub, exposed beams, warped doors, shattered windows. Each building leans into the next, stitched together with salvaged wood, metal, and stone. Rusted pipes. spiked corners along the roofs, planscape torment architecture.

Model Zaad

148968370

Textuurzaad

1232459069

AI-model

Meshy-4

Vergunning

CC0