texture-preview
Topologie
Driehoek

Develop a low poly human NPC that serves as a tech-savvy mechanic in a dystopian environment. Use straightforward, angular geometry for the character’s form and outfit, emphasizing elements like a tool belt, goggles, and utility gloves. Select flat, contrasting colors to differentiate the components, ensuring the design remains unmistakably low poly while conveying resourcefulness and grit.

Develop a low poly human NPC that serves as a tech-savvy mechanic in a dystopian environment. Use straightforward, angular geometry for the character’s form and outfit, emphasizing elements like a tool belt, goggles, and utility gloves. Select flat, contrasting colors to differentiate the components, ensuring the design remains unmistakably low poly while conveying resourcefulness and grit.

Generatie

Vraag

Develop a low poly human NPC that serves as a tech-savvy mechanic in a dystopian environment. Use straightforward, angular geometry for the character’s form and outfit, emphasizing elements like a tool belt, goggles, and utility gloves. Select flat, contrasting colors to differentiate the components, ensuring the design remains unmistakably low poly while conveying resourcefulness and grit.

Model Zaad

726332701

Textuurzaad

2140175915

AI-model

Meshy-4

Vergunning

CC0