Visit us at GDC 2025! Booth S1527, March 17-21 at Moscone Center, San Francisco. Book a meeting with us today!
texture-preview
Topologie
Driehoek

Create a fully rigged 3D character for a post-apocalyptic survival game with semi-realistic graphics inspired by State of Decay 2. The character is a rugged survivor with a lean build, short unkempt hair, and a weathered face showing scars and dirt. Dressed in modular, torn clothing (jacket, cargo pants, scuffed boots), with accessories like a backpack, utility belt, and bandana. Optimized for Unreal Engine 5, with clean topology, 2K textures, and compatible with humanoid skeletons for animation

Create a fully rigged 3D character for a post-apocalyptic survival game with semi-realistic graphics inspired by State of Decay 2. The character is a rugged survivor with a lean build, short unkempt hair, and a weathered face showing scars and dirt. Dressed in modular, torn clothing (jacket, cargo pants, scuffed boots), with accessories like a backpack, utility belt, and bandana. Optimized for Unreal Engine 5, with clean topology, 2K textures, and compatible with humanoid skeletons for animation

Generatie

Vraag

Create a fully rigged 3D character for a post-apocalyptic survival game with semi-realistic graphics inspired by State of Decay 2. The character is a rugged survivor with a lean build, short unkempt hair, and a weathered face showing scars and dirt. Dressed in modular, torn clothing (jacket, cargo pants, scuffed boots), with accessories like a backpack, utility belt, and bandana. Optimized for Unreal Engine 5, with clean topology, 2K textures, and compatible with humanoid skeletons for animation

Model Zaad

218753850

Textuurzaad

886978855

AI-model

Vergunning

CC0