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Topologi
Kuad

Generate a terrain suitable for a fantasy video game. A clearing in an ancient forest. The ground is a mixture of moss-covered earth and exposed roots from enormous, ancient trees. The grass is long and swaying, interspersed with glowing mushrooms and strange, otherworldly plants. The trees are massive and twisted, with intricate carvings etched into their bark. A soft, ethereal light filters through the canopy, creating dappled shadows and highlighting the magical quality of the scene

Generate a terrain suitable for a fantasy video game. A clearing in an ancient forest. The ground is a mixture of moss-covered earth and exposed roots from enormous, ancient trees. The grass is long and swaying, interspersed with glowing mushrooms and strange, otherworldly plants. The trees are massive and twisted, with intricate carvings etched into their bark. A soft, ethereal light filters through the canopy, creating dappled shadows and highlighting the magical quality of the scene

Generasi

Diterbitkan ပြီးခဲ့သည့် ၄ ပတ်

21
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Pertanyaan

Generate a terrain suitable for a fantasy video game. A clearing in an ancient forest. The ground is a mixture of moss-covered earth and exposed roots from enormous, ancient trees. The grass is long and swaying, interspersed with glowing mushrooms and strange, otherworldly plants. The trees are massive and twisted, with intricate carvings etched into their bark. A soft, ethereal light filters through the canopy, creating dappled shadows and highlighting the magical quality of the scene

Benih Model

1533955068

Benih Tekstur

170277791

Model AI

Meshy-4

Lesen

CC0