1131
Pubblicato
111
In Evidenza
862
Follower
597
Following
The Toast Blaster 🌀 Description: A sci-fi ray gun that fires superheated toast! The barrel glows red before each shot, and toasted bread slices fly out with a dramatic “DING!” sound. Makes enemies extra crispy. 📏 Size & Shape: Chunky, cartoonish ray gun with an exaggerated toaster barrel. 🎨 Colors & Materials: Bright orange, glowing yellow, shiny chrome body. ✨ Additional Features: Occasionally releases steam like a real toaster., #ChronoForgeWeapon#
5 mesi fa
Prompt
The Toast Blaster
🌀 Description: A sci-fi ray gun that fires superheated toast! The barrel glows red before each shot, and toasted bread slices fly out with a dramatic “DING!” sound. Makes enemies extra crispy.
📏 Size & Shape: Chunky, cartoonish ray gun with an exaggerated toaster barrel.
🎨 Colors & Materials: Bright orange, glowing yellow, shiny chrome body.
✨ Additional Features: Occasionally releases steam like a real toaster., #ChronoForgeWeapon#
Modello di seme
1738174712
Semi di Texture
1738175006
0 Commenti
Altro di @codiejanderson

Evil, #arch#
3 giorni fa

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
3 giorni fa

Evil, #arch#
5 giorni fa

Evil, #arch#
5 giorni fa

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
5 giorni fa

Evil, #arch#
5 giorni fa

Evil, #arch#
5 giorni fa

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
5 giorni fa