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"Generate a futuristic Formula 1 car with a sleek, aerodynamic chassis and aggressive angular contours. Design advanced front and rear wings, exposed mechanical suspension, and large recessed wheels with energy-based hubs. The cockpit features a streamlined canopy with a digital HUD. Add detailed side pods, an integrated rear diffuser, and intricate air intakes. Use high-tech materials like carbon fiber and alloys for a cutting-edge, cyberpunk-inspired race car."
5 mesi fa
Modello di richiesta
"Generate a futuristic Formula 1 car with a sleek, aerodynamic chassis and aggressive angular contours. Design advanced front and rear wings, exposed mechanical suspension, and large recessed wheels with energy-based hubs. The cockpit features a streamlined canopy with a digital HUD. Add detailed side pods, an integrated rear diffuser, and intricate air intakes. Use high-tech materials like carbon fiber and alloys for a cutting-edge, cyberpunk-inspired race car."
Texture Prompt: "Invito alla Texture"
Post-apocalyptic cyberpunk F1 car dystopian, heavily armored
Material: Matte black with graffiti-style markings, worn and rusted metal plating, reinforced steel
Details: Spiked wheels, exposed fuel tanks, fiery exhaust, neon red and blue lighting, battle scars, makeshift armor
Purpose: Wasteland racing, cyberpunk warzones, high-speed combat vehicles
Modello di seme
1737182805
Semi di Texture
1737183916
0 Commenti
Altro di @codiejanderson

Evil, #arch#
1 giorno fa

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
1 giorno fa

Evil, #arch#
3 giorni fa

Evil, #arch#
3 giorni fa

Evil, #arch#
3 giorni fa

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
3 giorni fa

Evil, #arch#
3 giorni fa

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
3 giorni fa