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{ "Object": "fox", "Material": "fur and natural skin", "Shape/Form": "slim body with long bushy tail, pointed ears, and narrow snout", "Color Scheme": "reddish-orange fur with white underbelly and black legs", "Texture Details": "soft fluffy fur with subtle tufts and shine on the nose", "Style": "realistic", "Environment/Use Context": "standing on forest floor with scattered leaves and moss", "Reference Models": "similar to a red fox in wildlife documentaries" }

2 bulan yang lalu
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{ "Object": "fox", "Material": "fur and natural skin", "Shape/Form": "slim body with long bushy tail, pointed ears, and narrow snout", "Color Scheme": "reddish-orange fur with white underbelly and black legs", "Texture Details": "soft fluffy fur with subtle tufts and shine on the nose", "Style": "realistic", "Environment/Use Context": "standing on forest floor with scattered leaves and moss", "Reference Models": "similar to a red fox in wildlife documentaries" }
Benih Model
1745506064
Benih Tekstur
1268794677
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Lebih oleh @codiejanderson
showcase
Evil, #arch#

2 hari yang lalu

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"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

2 hari yang lalu

showcase
Evil, #arch#

3 hari yang lalu

showcase
Evil, #arch#

3 hari yang lalu

showcase
Evil, #arch#

3 hari yang lalu

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

3 hari yang lalu

showcase
Evil, #arch#

3 hari yang lalu

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

3 hari yang lalu