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Object: Formula One racing car Material: carbon fiber body, rubber tires, metal suspension Shape/Form: aerodynamic low-profile chassis, large rear wing, exposed wheels Color Scheme: red base with black and white accents Texture Details: smooth polished body panels, matte tires, fine vent detailing Style: realistic Environment/Use Context (optional): parked on a racing pit lane Reference Models (optional): similar to Ferrari SF-23 F1 car , #AroundTheWorld#

2 bulan yang lalu
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Object: Formula One racing car Material: carbon fiber body, rubber tires, metal suspension Shape/Form: aerodynamic low-profile chassis, large rear wing, exposed wheels Color Scheme: red base with black and white accents Texture Details: smooth polished body panels, matte tires, fine vent detailing Style: realistic Environment/Use Context (optional): parked on a racing pit lane Reference Models (optional): similar to Ferrari SF-23 F1 car , #AroundTheWorld#
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1745873457
Benih Tekstur
1361071186
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Lebih oleh @codiejanderson
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Evil, #arch#

3 hari yang lalu

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"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

3 hari yang lalu

showcase
Evil, #arch#

5 hari yang lalu

showcase
Evil, #arch#

5 hari yang lalu

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

5 hari yang lalu

showcase
Evil, #arch#

5 hari yang lalu

showcase
Evil, #arch#

5 hari yang lalu

showcase
"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'", "material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility", "color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining", "Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible", "style": "Realistic with PBR texturing", "environment_use_context": "Forest ruin clearing or archeological site with overgrowth", "reference_models": [ "Roman triumphal arches", "Ancient stone gateways", "Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,

5 hari yang lalu