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A garden where trees grow upside down from the sky, their roots dripping golden sap onto mirror lakes, flowers bloom only when no one looks, and the air hums softly with the memory of vanished creatures" #Garden#

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A garden where trees grow upside down from the sky, their roots dripping golden sap onto mirror lakes, flowers bloom only when no one looks, and the air hums softly with the memory of vanished creatures" #Garden#
Graine de modèle
995298907
Graine de texture
228538474
Plus de @krzychy22
showcase
"Stylized alien-demon hybrid enemy creature for a fantasy sci-fi game, with glowing crystal armor and sharp claws. Bioluminescent eyes and chest, with molten lava-like veins under dark rocky skin. Medium-sized humanoid form with exaggerated proportions, ready for animation. Hand-painted textures, emissive elements, game-ready PBR model. Design inspired by elemental energy and insect-like exoskeletons

il y a 3 heures

showcase
A 3D stylized enemy creature inspired by living shards. Its body looks like a floating cluster of jagged crystal fragments held together by glowing sinew or energy veins. The core is a pulsing orb of light that emits sparks. Each limb appears as a levitating shard moving independently but coordinated, like it's barely held together. When its health is low, the body begins to crack and rotate erratically before splitting into two smaller, less stable versions. Each clone retains broken pieces of the original, with gaps and asymmetry. Color scheme: obsidian black shards with inner cyan and magenta glow. Movement is jittery and floaty, with light distortion around the core. Looks unstable, like a living explosion waiting to happen.

il y a 3 jours

showcase
A 3D stylized enemy creature inspired by living shards. Its body looks like a floating cluster of jagged crystal fragments held together by glowing sinew or energy veins. The core is a pulsing orb of light that emits sparks. Each limb appears as a levitating shard moving independently but coordinated, like it's barely held together. When its health is low, the body begins to crack and rotate erratically before splitting into two smaller, less stable versions. Each clone retains broken pieces of the original, with gaps and asymmetry. Color scheme: obsidian black shards with inner cyan and magenta glow. Movement is jittery and floaty, with light distortion around the core. Looks unstable, like a living explosion waiting to happen.

il y a 3 jours

showcase
Stylized fantasy game enemy, headless chibi demon, bulky cartoonish proportions, neck ending in cracked black stone with glowing red magma veins, glowing magma core in chest, armored shoulders and arms, made of black cracked stone, low-poly, no head

il y a 3 jours

showcase
A stylized enemy character with simplified, clean shapes and functional proportions. The character has a visible neck connecting the head and torso for proper rigging. The limbs are thick and compact, with slightly exaggerated hands and feet for readability. Armor or body surfaces are smooth and semi-glossy, with clear color separation and occasional glowing accents (e.g. orange, blue, purple). The face is minimal – glowing eyes, visor, or mask-like surface. chibi proportions. Designed like a collectible sci-fi figure, combining clarity, style, and gameplay functionality.

il y a 4 jours

showcase
A stylized, compact chibi-style enemy character designed as a powerful bruiser. Mezalor has a bulky, wide body with short but thick limbs, and a small, slightly oversized head for a toy-like feel — but still fully riggable. His skin or armor is smooth and solid, with deep blue tones and bright glowing orange cracks, as if he's holding back massive inner power. He has no visible face — only a glowing slit, gem, or flat mask. Spikes or bony protrusions on shoulders and arms add menace without clutter. His overall shape is clean, rounded, and slightly exaggerated, like a collectible vinyl figure. The silhouette reads “small but unstoppable,” and the materials are glossy and toy-like — fitting a sci-fi fantasy boss squad.

il y a 4 jours

showcase
A stylized, compact chibi-style enemy character designed as a powerful bruiser. Mezalor has a bulky, wide body with short but thick limbs, and a small, slightly oversized head for a toy-like feel — but still fully riggable. His skin or armor is smooth and solid, with deep blue tones and bright glowing orange cracks, as if he's holding back massive inner power. He has no visible face — only a glowing slit, gem, or flat mask. Spikes or bony protrusions on shoulders and arms add menace without clutter. His overall shape is clean, rounded, and slightly exaggerated, like a collectible vinyl figure. The silhouette reads “small but unstoppable,” and the materials are glossy and toy-like — fitting a sci-fi fantasy boss squad.

il y a 4 jours

showcase
A stylized, compact chibi-style enemy character designed as a powerful bruiser. Mezalor has a bulky, wide body with short but thick limbs, and a small, slightly oversized head for a toy-like feel — but still fully riggable. His skin or armor is smooth and solid, with deep blue tones and bright glowing orange cracks, as if he's holding back massive inner power. He has no visible face — only a glowing slit, gem, or flat mask. Spikes or bony protrusions on shoulders and arms add menace without clutter. His overall shape is clean, rounded, and slightly exaggerated, like a collectible vinyl figure. The silhouette reads “small but unstoppable,” and the materials are glossy and toy-like — fitting a sci-fi fantasy boss squad.

il y a 4 jours

"A garden where trees grow upside down from the sky, their roots dripping golden sap onto mirror lakes, flowers bloom only when no one looks, and the air hums softly with the memory of vanished creatures" #Garden# " - Téléchargez gratuitement des modèles 3D générés avec Meshy AI par @krzychy22