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Topologie
Dreieck

Ultra Realistic. create a Humanuid Bloobmen made from Red Clay, Bipedal Stone like Hybrid, could easily hide in rock unseen, Globular solid rocky like head with no visible ears, asymmetrical stone positions and layout of stacked stone slabs, rough, exaggerated heavy arms big fingers, aggressive fighting pose. feet/shoulder width apart, high resolution, best quality,detailed rocks,muted slightly vibrant colors,natural colors game asset, high Detailed, ell lit, Unreal Engine 5,distressed textures.

Ultra Realistic. create a Humanuid Bloobmen made from Red Clay, Bipedal Stone like Hybrid, could easily hide in rock unseen, Globular solid rocky like head with no visible ears, asymmetrical stone positions and layout of stacked stone slabs, rough, exaggerated heavy arms big fingers, aggressive fighting pose. feet/shoulder width apart, high resolution, best quality,detailed rocks,muted slightly vibrant colors,natural colors game asset, high Detailed, ell lit, Unreal Engine 5,distressed textures.

Generierung

Veröffentlicht vor 3 Wochen

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Modellaufforderung

Ultra Realistic. create a Humanuid Bloobmen made from Red Clay, Bipedal Stone like Hybrid, could easily hide in rock unseen, Globular solid rocky like head with no visible ears, asymmetrical stone positions and layout of stacked stone slabs, rough, exaggerated heavy arms big fingers, aggressive fighting pose. feet/shoulder width apart, high resolution, best quality,detailed rocks,muted slightly vibrant colors,natural colors game asset, high Detailed, ell lit, Unreal Engine 5,distressed textures.

Texturaufforderung

Ultra Realistic. rotten flesh.

Modell-Saatgut

834908729

Textur-Samen

180104717

KI-Modell

Meshy-4

Lizenz

CC0