1131
Publikováno
111
Doporučené
861
Sledující
597
Následování
Subject: Slim, tall female, A-pose, realistic anatomy. Style: Hyper-realistic, detailed, smooth PBR shading, high-poly model. Material: Skin with subsurface scattering, realistic dark hair with alpha mapping. Details: Subtle makeup, natural skin tone, soft shadows, detailed hair strands, HDR soft lighting. Purpose: High-quality 3D printing, optimized for ultra-realistic renders, 8K textures. form-fitting armor crafted from reinforced nanofiber fabric
5 months ago
Model Prompt
Příklad modelu
Subject: Slim, tall female, A-pose, realistic anatomy. Style: Hyper-realistic, detailed, smooth PBR shading, high-poly model. Material: Skin with subsurface scattering, realistic dark hair with alpha mapping. Details: Subtle makeup, natural skin tone, soft shadows, detailed hair strands, HDR soft lighting. Purpose: High-quality 3D printing, optimized for ultra-realistic renders, 8K textures. form-fitting armor crafted from reinforced nanofiber fabric
Texturový podnět
"A cyberpunk-fantasy female protagonist with a fusion of high-tech and mystical aesthetics. She wears sleek, form-fitting armor crafted from reinforced nanofiber fabric with holographic displays and luminescent crystal inlays. Intricate enchanted runes glow across lightweight enchanted metal plating, blending futuristic technology with arcane magic. Neon accents pulsate across her attire, highlighting elegant, high-tech patterns. The ensemble is layered with cyber-enhanced accessories,
Model Seed
Modelové semeno
1736965733
Textura Semene
80644446
0 Comments
Více od uživatele @codiejanderson

Evil, #arch#
3 days ago

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
3 days ago

Evil, #arch#
5 days ago

Evil, #arch#
5 days ago

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
5 days ago

Evil, #arch#
5 days ago

Evil, #arch#
5 days ago

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
5 days ago