1129
Publikováno
110
Doporučené
838
Sledující
578
Následování
"Anthropomorphic vulture crime boss, tall and gaunt with dark, leathery skin and piercing, sunken eyes. Wearing a perfectly tailored black three-piece suit, his long hooked beak giving him a permanent sinister grin. His expression is cold and calculating, a master manipulator who never gets his hands dirty. His feathers are sleek but slightly worn, with subtle shading enhancing his gaunt features. PBR textures ensure lifelike feathers and refined clothing, embodying his ruthless, noir aesthetic.
4 months ago
Nápověda
"Anthropomorphic vulture crime boss, tall and gaunt with dark, leathery skin and piercing, sunken eyes. Wearing a perfectly tailored black three-piece suit, his long hooked beak giving him a permanent sinister grin. His expression is cold and calculating, a master manipulator who never gets his hands dirty. His feathers are sleek but slightly worn, with subtle shading enhancing his gaunt features. PBR textures ensure lifelike feathers and refined clothing, embodying his ruthless, noir aesthetic.
Model Seed
Modelové semeno
1738915749
Textura Semene
1307929240
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Více od uživatele @codiejanderson

Evil, #arch#
56 minutes ago

Evil, #arch#
57 minutes ago

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
59 minutes ago

Evil, #arch#
60 minutes ago

Evil, #arch#
60 minutes ago

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
1 hour ago

"object": "Full-sized ancient stone arch titled 'Portal of Procrastination'",
"material": "Weathered sandstone blocks with moss and lichen", "shape form": "Romanesque arch with cracked keystone, off-center symmetry, and slightly sagging lintel suggesting it's avoiding responsibility",
"color_scheme": "Earthy beige and brown tones, green moss streaks, faint reddish mineral staining",
"Texture details": "PBR stone texture with erosion, chipped corners, moss patches in crevices, worn carvings almost illegible",
"style": "Realistic with PBR texturing",
"environment_use_context": "Forest ruin clearing or archeological site with overgrowth",
"reference_models": [
"Roman triumphal arches",
"Ancient stone gateways",
"Nature-overrun ruins from Skyrim or Tomb Raider", #arch#,
1 hour ago

Space, #arch#
1 hour ago