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Topology
Quad

Generate a terrain suitable for a fantasy video game. A clearing in an ancient forest. The ground is a mixture of moss-covered earth and exposed roots from enormous, ancient trees. The grass is long and swaying, interspersed with glowing mushrooms and strange, otherworldly plants. The trees are massive and twisted, with intricate carvings etched into their bark. A soft, ethereal light filters through the canopy, creating dappled shadows and highlighting the magical quality of the scene

Generate a terrain suitable for a fantasy video game. A clearing in an ancient forest. The ground is a mixture of moss-covered earth and exposed roots from enormous, ancient trees. The grass is long and swaying, interspersed with glowing mushrooms and strange, otherworldly plants. The trees are massive and twisted, with intricate carvings etched into their bark. A soft, ethereal light filters through the canopy, creating dappled shadows and highlighting the magical quality of the scene

Generation

Prompt

Generate a terrain suitable for a fantasy video game. A clearing in an ancient forest. The ground is a mixture of moss-covered earth and exposed roots from enormous, ancient trees. The grass is long and swaying, interspersed with glowing mushrooms and strange, otherworldly plants. The trees are massive and twisted, with intricate carvings etched into their bark. A soft, ethereal light filters through the canopy, creating dappled shadows and highlighting the magical quality of the scene

Model Seed

1533955068

Texture Seed

170277791

AI Model

Meshy-4

License

CC0